0dozen cleared
Biggest block –Moves 0
Nothing leaves the board except by clearing. If no block can move and none can come in, the game is over.
Drag slowly and the new sums appear before you let go. Pull back if you don't like them.
Color shows what a block still needs. Matching hues make twelve: a pale 5 wants a deep 7.
Your dozens, biggest block and moves go back to zero.